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Hello and welcome to Husky Game Development, where the semester is up and running! It’s good news folks, the new games for Fall 2012 have been chosen. To read up on what our enterprise is doing for this semester, please visit the “Teams” tab in the navigation bar. Stay tuned as their progress continues throughout …
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Permanent link to this article: http://huskygames.com/hgd-fall-2012-is-well-underway/
Arcane Brawlers has been in development for the past two years. After the grueling process of peer review on the XNA creator’s club site, AB has finally been released to the public! You can find AB in the indie game section of the Xbox marketplace! For those of you anxiously waiting for its release, we …
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Permanent link to this article: http://huskygames.com/arcane-brawlers-released/
Husky Games is excited for the new year! We have many promising projects this semester as well as some innovative new changes. First up we are pumped for our extremely talented SECRET team members who are going to make this year’s BonzAI the best its ever been! Next, we have a couple new Xbox games …
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Permanent link to this article: http://huskygames.com/spring-2011/
We’re proud to report that the first president of HGD has been successful in the gaming industry and now is the CEO of his own company, the idea of which spawned directly from his experiences with HGD! The company is now hiring, so take a look at his website: baygullstudios.com or find them on Facebook: …
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Permanent link to this article: http://huskygames.com/baygull-studios/
The teams have been working hard this semester, and are very busy putting the finishing touches on their projects! Check out the projects page for new details. HGD is also looking ahead, planning for next semester. We already have knowledge of an increase in members, mostly freshman and sophomores looking to get into the game. …
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Permanent link to this article: http://huskygames.com/looking-to-the-future/
The very first in-house HGD game jam was a hit! Eighteen HGD members were split up into random teams and were told to create a video game in twelve hours. The theme that each team had to use was “Gravity”. Right after the word “GO!”, the teams went straight to work. In less than an …
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Permanent link to this article: http://huskygames.com/in-house-game-jam-results/
The summer has started and we’ve been discussing a future HGD contract. We are also working on designing both the games for XNA and “Secret” for next semester.
Permanent link to this article: http://huskygames.com/summer-semester-started/
Categories:
XNA
by hgdm
April 12, 2010
Arcane Brawlers is nearing completion. New artwork has replaced a lot of the placeholders that we initially had in place. We implemented a loading screen for a seamless transition into game play. Also a new game mode has been added: Team Deathmatch! Players can now choose sides and fight on teams cooperatively. A tutorial system …
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Permanent link to this article: http://huskygames.com/xna-update/
The last time I spoke I made mention of the four goals that we needed to complete to finish the project which included a replica of Mount Ripley, a gathering areas for students, an office area for faculty, and replicas of the Winter Carnival Snow Statues. I am pleased to announce that the Second Life …
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Permanent link to this article: http://huskygames.com/secondlife-progress/