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Maximum Overtroll

Developed using the IndieLib engine, Maximum Overtroll casts the player as a rouge AI that must learn by completing other games.  In the first installment, AI.bin must fight his way through the word of “Super Guido Men” in order to escape from the evil System Scheduler.

Be sure to read the included manual.

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This game was developed by Team Overtroll, consisting of: Chris Nelson, Jake Lund, and David Kroos.

Permanent link to this article: http://huskygames.com/spring2012teams/team-overtroll/