All our games for the 2012-2013 year should be ready for download, so check it out.
Permanent link to this article: http://huskygames.com/spring-2013-games-are-up/
Permanent link to this article: http://huskygames.com/bonzai-2013/
The spring semester has started and with it will be coming our new tracking system team. Working with our previous display wall team and using Tech’s new motion capture system, they will be developing an API to facilitate motion control integration with current and future HGD projects.
The BonzAI Brawl for the year will be held on the 13th of April, check out their site for more information.
Other teams will be wrapping up their projects near the end of April, so be sure to take a look around here once those are published.
Permanent link to this article: http://huskygames.com/spring-2013-begins/
Fall semester is almost over and teams are getting ready for alpha testing this batch of games. Details about each team’s progress will be coming soon.
We’ve also dug up some old HGD classics. Check out the Applet Collection for some of our single day projects. We also have some of our older full games up including the stand-alone “Final Odyssey”, The Half-Life 2 mod “Parallels” and the Unity Web Player powered “doubleHelix”
Permanent link to this article: http://huskygames.com/1055/
Hello and welcome to Husky Game Development, where the semester is up and running! It’s good news folks, the new games for Fall 2012 have been chosen. To read up on what our enterprise is doing for this semester, please visit the “Teams” tab in the navigation bar. Stay tuned as their progress continues throughout the semester and throughout the year. Additionally, the games are up and running from this past Spring. These games are available for FREE download under the “Previous Teams” tab.
Permanent link to this article: http://huskygames.com/hgd-fall-2012-is-well-underway/
Husky Game Development Enterprise is proud of the eight years and counting we’ve spent making video games! We faced some big challenges this year and made progress well beyond anyone’s expectations in terms of completed games, new industry connections, and management organization. The team leaders were outstanding, and HGD’s members worked extremely hard to produce this year’s successful games!
This year Team ORX developed Ryxius, an arcade-style bullet hell with extremely challenging and addictive levels. Unlimited ammo is about the only benefit granted to the player to the galaxy against an onslaught of enemy ships. The beautiful soundtrack and smooth animation contribute to the experience as players try to master the puzzles.
Team Wave Warrior brought the science of sound to their game. After players’ favorite music soundtracks are selected, enemy ships spawn according to sound frequencies. Wave Warrior will dazzle anyone with its colorful and highly-animated shooter.
Team Best Team Ever and Team Overtroll incorporated a variety of technologies into their games. Java, the JGame Engine, and C++ were among the tools and languages used to develop them. Team Droid Rage also used Java to make their game playable on a variety of platforms.
Team Secret showed off their work in this year’s BonzAI Brawl. Their eight-hour Artificial Intelligence programming competition drew a large crowd of participants and spectators. Coders had new programming language options this year to include Java, Python, and C++. The competition also provided for participants to use their own machines to develop an AI. Team Secret continues to maintain their own engine and developed an AI programming tutorial that can be used time and time again to refine the skills needed to become a champion of the contest.
Husky Games moved into new territory this year as negotiations with industry sponsors is paving the way for new lab equipment, summer jobs, and marketing of games we’ve already developed. We are also venturing out to showcase some of our work at events beyond the walls of Michigan Tech. Next week Gary Phillips will lead a team in the High School Enterprise Showcase in Detroit on May 3rd, where HGD will showcase Ryxius and Wave Warrior. His team will also judge high school entries on display from around the country.
New management has been selected for the upcoming year to replace those who are graduating. Ryan George is replacing Gabby Myers as President. David Kroos is replacing Gary Phillips as VP of Communications. Matt Freitag is replacing Ryan George as VP of Technology. Connor Wlodarczak is replacing Jenny Sieweke as VP of Operations. Bradley Coesens will continue as VP of Finance. Dr. Kuhl will remain the advisor of Husky Games.
Permanent link to this article: http://huskygames.com/2011-2012-year-in-review/
Registration is now open for BonzAI Brawl 2012. For the first time ever, teams have a choice of using lab computers or bringing their own! Visit the official BonzAI Brawl web site for registration information. The event is scheduled for Saturday, March 31st.
BonzAI Brawl is a programming competition hosted by Husky Game Development (HGD) and Women in Computing Sciences (WiCS). This highly-anticipated event promotes artificial intelligence programming with the aid of an IDE. Each team’s AI interacts with a well-documented API created by HGD, a result spanning thousands of development hours over the past couple years. Each AI is put to the test in a one-on-one match with other competitors in the main event popularly known as “The Brawl.” The winners receive trophies, cash, and a year of bragging rights!
Permanent link to this article: http://huskygames.com/bonzai-brawl-2012-is-open-for-registration/
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Arcane Brawlers has been in development for the past two years. After the grueling process of peer review on the XNA creator’s club site, AB has finally been released to the public! You can find AB in the indie game section of the Xbox marketplace!
For those of you anxiously waiting for its release, we thank you for your support and are glad to share the excitement! For those of you who haven’t heard, Arcane Brawlers is a top-down, arena-style arcade game for the Xbox. The game was created with up to four players in mind, but also includes a single player practice for players to hone their skills. The basic idea of AB is that each player is a wizard, able to combine elements together in order to cast spells. Using these spells, the players are pitched into a small arena where their only goal is to defeat the other players using whatever fire, ice, lightning, or poison spells they desire. Each of the 21 spells in the game have a unique effect and purpose, and the players must learn each in order to become the master of Arcane Brawl!
Arcane Brawlers is for sale right now for 240 points, or $3. If you haven’t already, go out and download the trial to see what all the fuss is about! Good luck, and happy brawling!
Permanent link to this article: http://huskygames.com/arcane-brawlers-released/
Husky Games is excited for the new year! We have many promising projects this semester as well as some innovative new changes. First up we are pumped for our extremely talented SECRET team members who are going to make this year’s BonzAI the best its ever been! Next, we have a couple new Xbox games from our XNA teams. Then we have a intriguing business deal brewing with BayGull Studios. The company has professional artists at their disposal and would like to hire HGD to do programming for web-based flash games.
Be sure to check back for details as well as updates on each project! And don’t forget to check out our games page, which will be full of new games from this Saturday’s in-house game jam. We also have Double Helix up on the web, which was our Unity3d project from last semester.
Permanent link to this article: http://huskygames.com/spring-2011/